:: WORK EXPERIENCE ::

Software Engineer

Skydance Interactive

Mar. 2021 -

I entered the new era of remote work contributing to the Aftershocks DLC for The Walking Dead: Saints & Sinners, and following through with work on TWD: S&S - Chapter 2, which shipped in Dec. 2022.

In 2023, I began working as an engineer on Skydance's BEHEMOTH, an upcoming VR title built in Unreal Engine 5.


Junior Software Engineer

Skydance Interactive

Sept. 2018 - Jan. 2020

Beginning as an engineer intern in July, I was brought on full-time to continue my work on The Walking Dead: Saints & Sinners, a VR title built in Unreal Engine 4.


C and Assembly Programming TA

WSU Vancouver

Spring 2017

As a grader, I was responsible for validating output of students' programs, and manually reviewing their code printouts to provide feedback on correctness, conceptual understanding, and style.


Research Assistant - Twitter Project

WSU Vancouver

Summer 2016

I performed exploratory statistical analysis on a large dataset of tweets using Python, pandas, and Hadoop MapReduce jobs. My main task was to write reusable scripts to compare word frequencies over time between tweets with and without a specified hashtag, and format their combined output for easy visualization using Matplotlib.


Junior 2D Game Design TA

DigiPen ProjectFUN

Summer 2013

I supervised and assisted in instruction for a summer workshop on game design and development to a class of about thirty 4th to 7th grade students. The goal of the course was for each student to build a simple game using one of DigiPen's proprietary C++ frameworks.

The majority of the students had no prior experience programming, so along with coordinating lesson plans with the primary instructor and other assistants, I was responsible for actively reviewing students' work to ensure that they would successfully reach milestones for their projects.