:: NOTABLE PROJECTS ::
ORVEYL (ongoing)
A longstanding personal project, orveyl.js is a deferred renderer specialized for displaying scenes in Hyperbolic Geometry.
The core renderer requires WebGPU support to run interactive demos in-browser.
Skydance's BEHEMOTH (2024)
TWD: S&S - Chapter 2 (2022)
The Walking Dead: Saints & Sinners (2020)
Convolucia (2018)
A first-person puzzle game prototype in which the player freely experiments with grid-based logic puzzles to develop an understanding of how they function mechanically.
Built in Unreal Engine 4.19.
Myxomites (2017)
A brief, but extensible top-down shooter featuring simulated flocking / swarming behaviors.
Made for a senior Game Design elective at WSUV, using the Slick2D Java library.
Melonbomb (2015)
A fast-paced arcade game in which the player fends off increasingly frequent waves of enemies by strategically sliding and bouncing explosive melons around a slippery arena.
Created in 48 hours for Ludum Dare 32, with the theme "An Unconventional Weapon." Built with Game Maker Studio.
Polybloom (2013)
A floral-themed scrolling shooter with multiple stages of increasing difficulty. The player weaves their way through dense enemy fire with the help of a directional shield.
Made for a 4-person freshman team game design project at DigiPen, and built in C using DigiPen's Alpha Engine framework.